Can You Use Console Commands on Dark Souls 3

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Infinite feel

Bonfires currently respawn enemies. Thus, once y'all achieve the Firelink Shrine, apply the bonfire. Then, teleport back to the first area and all the enemies volition have respawned. You tin impale them once more with minimal difficulty and piece of work your way dorsum to Firelink Shrine. Repeat this every bit many times every bit desired. This can be done with any bonfire to respawn enemies. To get more HP and survive longer, ember yourself while doing this. After y'all ember yourself, utilize a dried finger. This increases the amount of souls you gain for a limited time, only you have to exist embered for this to take effect. Additionally, equip the Covetous Silver Snake Band to get fifty-fifty more souls between rests at the blaze. Note: This exploit was performed on patch 1.04 of the game. It will eventually become patched. To avoid not being able to employ this exploit, either do not install new patches earlier using this exploit or delete the patches. You can avoid patches being installed by disconnecting from the net until you are prepare for the game to install new patches.

Space souls

This exploit can be used with whatever of the Boss Souls you acquire later on defeating a Boss. Information technology can be very difficult to exercise at first, but once you get the timing downwardly information technology becomes much easier. Showtime, clear the tool chugalug of whatever items. Adjacent, add together an empty estus flask to your tool chugalug slot. Equip a shield that lets you parry (for example, the Knight's starting shield). Then, add a Boss Soul to one of your quick detail slots. Make sure there are no other items in your quick item slots. Finally, while holding D-pad Down the entire time, perform a parry (L2), so during the parry (when the shield is parallel to your character's shoulder -- only one frame earlier he starts to drop information technology down), very quickly press Square, Options, 10. Another method is while property D-pad Down the entire fourth dimension, printing L2, then quickly press Square(3), Options, 10. If done correctly, the equipment box will appear for a carve up-second and you will go a prompt to utilise the soul and the HUD (that displays the quick item slots with the Boss Soul in it) in the bottom left corner volition have disappeared. If you do non see the equipment box briefly appear and the HUD is nonetheless visible, select "No" when prompted to utilize the soul. Otherwise, yous will use the soul and non retain information technology. If the equipment box did announced briefly during the button sequence and the HUD has disappeared, select "Yes" to employ it and get a lot of souls and still have the Boss Soul equipped. Repeat this procedure as many times as desired. Note: It is recommended to create a cloud or USB backup of your saved game before attempting this exploit. Thus, if you make a mistake you can restore your saved game from the cloud or USB and try again. Additionally, this glitch was performed on patch i.03 of the game. It may get patched. To avert not being able to use this exploit, either do non install new patches before using this exploit or delete the patches. You can avoid patches being installed by disconnecting from the internet until yous are prepare for the game to install new patches.

Transposition

Yous can use transposition on Boss Souls to transform them into weapons, magic, and other items. They can also exist converted into a large number of souls. Transposition is done through Ludleth of Courland at Firelink Shrine. You will showtime need the indicated Boss Soul and the Transposing Kiln, which is obtained from Curse-Rotted Greatwood. Perform transposition on the indicated Boss Soul to get one of the respective rewards:

    Soul of the Dancer: Soothing Sunlight, Dancer'south Enchanted Swords, or cleaved into 10,000 souls.
    Soul of High Lord Wolnir: Wolnir's Holy Sword, Black Serpent, or broken into 10,000 souls.
    Soul of Boreal Valley Vordt: Vordt's Bully Hammer, Pontiff's Left Eye, or broken into 2,000 souls.
    Soul of the Rotted Greatwood: Hollowslayer Greatsword, Arstor's Spear, or broken into 3,000 souls.
    Soul of the Blood of the Wolf: Farron Greatsword, Wolf Knight's Greatsword, or broken into 20,000 souls.
    Soul of the Deacons of the Deep: Cleric's Candlestick, Deep Soul, or broken into twenty,000 souls.
    Soul of a Demon: Demon's Greataxe, Demon'southward Fist, or cleaved into 20,000 souls.
    Soul of Aldrich: Lifehunt Scythe, Darkmoon Longbow, or broken into 15,000 souls.
    Soul of a Crystal Sage: Crystal Sage's Rapier, Crystal Hail, or broken into iii,000 souls.
    Soul of Pontiff Sulyvahn: Greatsword of Judgment, Profaned Greatsword, or broken into 12,000 souls.
    Soul of the Old Demon Male monarch: Anarchy Bed Vestiges, Old King's Great Hammer, or cleaved into x,000 souls.
    Soul of a Devious Demon: Havel'southward Ring, Bedrock Heave, or broken into xx,000 souls.
    Soul of Yhorm the Giant: Yhorm'southward Great Machete, Yhorm'southward Greatshield, or cleaved into 20,000 souls.
    Soul of Dragonslayer Armour: Dragonslayer Greataxe, Dragonslayer Greatshield, or cleaved into 15,000 souls.
    Soul of Consumed Oceiros: White Dragon Jiff, Moonlight Greatsword, or broken into 12,000 souls.
    Soul of Champion Gundyr: Gundyr's Halberd, Prisoner's Chain, or broken into 20,000 souls.
    Soul of the Twin Princes: Lothric's Holy Sword, Lorian'south Greatsword, or cleaved into twenty,000 souls.
    Soul of the Nameless King: Storm Curved Sword, Dragonslayer Swordspear, Lightning Storm, or cleaved into 16,000 souls.
    Soul of the Lords: Sunlight Spear, Firelink Greatsword, or broken into twenty,000 souls.

Gestures

Successfully consummate the indicated task to unlock the corresponding gesture:

    Adulation: Speak with Leonhard after he appears at Firelink Shrine and go the Cracked Red Orbs. So, talk to him once again to become the key to the locked door under the Tower on the Wall Bonfire in Loftier Wall of Lothric leading to Darkwraith. Kill the Darkwraith to get a Blood-red Eye Orb then speak with Leonhard again to learn the gesture.
    Beckon: Speak with Yoel of Londor near the Foot of the High Wall Bonfire.
    By My Sword: Summon Black Hand Gotthard and he will perform the gesture.
    Telephone call Over: Trade a Homeward Bone with the crows.
    Plummet: Encounter with Hawkwood.
    Coil Upwards: Give Greirat of the Undead Settlement a Loretta's Os.
    Darkmoon Loyalty: Speak with Sirris in Firelink Shrine.
    Dignified Bow: Meet the Yuria of Londor.
    Duel Bow: Get v Dark Sigils past leveling up with Yoel. And so summon the Londor Pale Shade, who appears at various locations.
    Hurrah!: Speak with Blacksmith Andre.
    Legion Etiquette: Pray to the Old Wolf statue found in the Farron Swamp.
    My Thanks!: Fight the Knight Slayer Tsorig in the Demon Ruins.
    Patches Squat: Speak with Patches at the Firelink Shrine.
    Path of The Dragon: Learned from corpse later on Oceiros, the Consumed King. Information technology is required to admission the Archdragon Tiptop.
    Praise the Sun: Pray at the Altar of Sunlight in Lothric Castle.
    Prayer: Meet with Irina.
    Proper Bow: Impale Heyzel in the Farron Keep and get a Pale Natural language to the Rosaria's Fingers Covenant. Extinguish three flames and you volition see her summon sign at Keep Ruins Bonfire. Summon her to get the gesture.
    Prostration: Reply negatively to Patches when he apologizes.
    Placidity Resolve: Speak with Horace at the Halfway Fortress Bonfire.
    Rejoice: Obtained during the Siegward questline.
    Remainder: Rest at a Bonfire.
    Silent Ally: Obtained from Orbeck of Vinheim afterward he relocates to Firelink.
    Sleep: Larn Toast from Siegward of Catarina and so speak with him once more after he has gone to sleep.
    Stretch Out: Become to the Profaned Capital letter near the kickoff Bonfire and acquire it near the corpse found there.
    Toast: Speak with Siegward of Catarina after killing the demon.
    Welcome: Speak with Cornyx in the Undead Settlement, then at the Firelink Shrine.

Alternating endings

Successfully complete the indicated task to view the corresponding ending. Notation: Brand a fill-in of your saved game after defeating the final Boss and so you can re-create back your old saved game and get the other endings in the same playthrough.

To Link The Beginning Flame: But interact with the bonfire after defeating the final Boss. This is the standard catastrophe and the easiest one to get.

The End Of Fire: You must observe the hidden eyes in the Untended Graves surface area to get this ending, which is the dark version of the starting area. Apply the "Finding Untended Graves hole-and-corner area" hint to observe out how to reach that area. In one case you attain that area, get to the shrine and hit the illusion wall downstairs to reveal the eyes. Collect them and travel back to the real Firelink Shrine. Give the optics to the fire keeper. Then, kill the final Dominate (Soul of Cinder). You lot can then either light the bonfire or summon the fire keeper. To get this catastrophe, you must summon the burn keeper (do not interact with the bonfire). She volition only be available when you take given the eyes to her.

The Usurpation Of Burn down: This catastrophe is easily missable and by far the about complicated 1 to get. Y'all must complete a long quest line to get it. The almost important factor is to never cure your hollowing while trying to get this ending. This means do non heal your night sigil, practise not give a firekeeper soul to the firekeeper, and practice not employ purging stones. Hollowing is what makes your character expect like a zombie. You are allowed to restore ember. Successfully complete all of the following steps as soon as possible. Do non practice anything unnecessary in-between and do not progress the story any farther than y'all have to or you lot could mess things up. If anything goes wrong, you can also speedrun the story within two-3 hours in New Game+.

    Step 1: Recruit Yoel on the bridge of "Pes Of The High Wall" bonfire.
    Step two: Talk to Yoel in the Firelink Shrine and permit him give you lot a gratis level upward.
    Stride 3: Kill yourself eight times in a row (bound off the cliff).
    Step four: Level up four more times at Yoel (every two deaths is one level up).
    Step 5: Yoel will now dice and is replaced by Yuria in the Firelink Shrine. Talk to Yuria (fast travel back and forth so she spawns).
    Pace 6: Talk to Anri (a knight) at the "Halfway Fortress" bonfire (Road Of Sacrifices area).
    Pace vii: Impale the Deacons Of The Deep Dominate (Cathedral Of The Deep area).
    Pace 8: Talk to Anri in the Firelink Shrine afterwards defeating the Deacons Of The Deep Boss.
    Step nine: Talk to Anri about Catacombs Of Carthus entrance after killing the Lord Of Cinder: Completeness Watchers Boss.
    Stride ten: Talk to Anri farther down in the Catacombs (by the hanging bridge before the Wolnir Boss).
    Step eleven: Kill Horace down in the surface area where you fight the Old Demon King Boss (destroy hanging span to climb down in that location).
    Step 12: Return to Anri and talk to her.
    Step 13: Talk to Anri at the "Church Of Yorshka" bonfire (Irithyll Of The Boreal Valley expanse).
    Stride xiv: Kill the Pontiff Sulyvahn Boss (Irithyll Of The Boreal Valley area).
    Step 15: Talk to Yuria in the Firelink Shrine.
    Stride 16: Marry Anri in the room below the "Anor Londo" bonfire (Irithyll Of The Boreal Valley expanse).
    Footstep 17: Talk to Yuria one terminal fourth dimension in the Firelink Shrine.
    Pace xviii: Proceed through the game and kill the last Boss (Soul Of Cinder). Then, interact with the bonfire in front of you to trigger "The Usurpation Of Fire" secret ending.

Finding Archdragon Height hush-hush area

To reach the Archdragon Peak secret area, you must defeat "Oceiros, the Consumed King" Boss. This is relatively late in the game. Oceiros is Boss thirteen of 18. Open the door in the room where the Dominate fight took place. Information technology will lead you to the "Old Dragon" gesture that you must collect. This gesture is very important for the next step. Travel to the Irithyll dungeon. Progress through the dungeon until you reach a lookout with a dragon statue (there is also an elevator nearby). Use the Old Dragon gesture at this spot to trigger a cutscene and reach the hidden Archdragon Peak area. Go upwards the hill a piffling bit to get the "Archdragon Peak" bays.

Finding Untended Graves secret area

To reach the Untended Graves secret expanse, you must defeat "Oceiros, the Consumed King" Boss. This is relatively tardily in the game. Oceiros is Boss 13 of xviii. At that place is too a bonfire in the Boss room which you can use to fast travel. Open the door where the Oceiros Dominate fight took place and follow the path into the adjacent room. There is a secret wall behind a chest (end of the room). Striking the wall to arrive disappear. You can then drop downwardly into the Untended Graves area and will get the "Untended Graves" bays.

Resetting skill points and changing appearance

You can reset skill points in the "Cathedral Of The Deep" surface area, which is the area where you fight the Deacons of the Deep Boss. The nearest blaze is called "Cleansing Chapel". Take the lift up to the Cathedral's rooftop, and climb up the ladder to the very top. You so need to drop downwardly to a small balcony in the Cathedral'due south primary hall and once more from the balcony to an area beneath. The path leads to a room with a hidden bonfire and a worm-like beingness named Rosaria. Talk to Rosaria, and she will let you join her covenant (Rosaria's Fingers). You can then talk to her to respec skill points and change your graphic symbol's appearance. Notation: You simply accept a full of five resets -- so make sure to use them wisely.

"Ashes Of Ariandel" DLC location

To reach the entrance to the "Ashes Of Ariandel" DLC, go to the Cathedral Of The Deep. Warp to the "Cleansing Church" bonfire if you have it available. In that location will exist a man almost the altar bowing. Talk to him and he volition tell you a few things. Keep talking to him to trigger a cutscene where you lot character touches a painting. When the cutscene ends, you will exist in the new Painted World of Ariandel. Notation: This DLC is targeted for players that are around Level 60-70. It volition be very difficult if your level is significantly lower than that.

Covenant locations

Get to the indicated location to join the respective covenant:

    Mode Of Blue: This is the first covenant you tin bring together. Information technology is found in the "High Wall Of Lothric" surface area. Get down to the large courtyard of the expanse where you lot fight Vordt of the Boreal Valley. In that location is a big church with a woman sitting on a chair within. Talk to the adult female a few times. She will first gives you a imprint and then the covenant.

    Mound-makers: This covenant is missable. If you have missed it, you can do it in New Game+. Do it as soon as you achieve the Undead Settlement, before defeating the Curse-rotted Greatwood Dominate. One time you have defeated the Greatwood Boss, it will no longer work. From the "Undead Settlement" bonfire, become through the nighttime building and then across the span on the correct. Follow the narrow path around the colina and climb the rooftops where archers are shooting at yous. You tin so drop to an expanse with a big guy who has a muzzle on his back. Enter the cage (do not set on him) to trigger a cutscene. You lot will then be brought to the area where you would subsequently fight the Expletive-rotted Greatwood Boss. Talk to the man near the shrine and he will let you join the covenant. Note: After you lot have defeated the Greatwood Boss, there is nevertheless a way to join the convenant. Sometimes at that place volition be a summoning sign on the ground where the Boss fight took place (on the upper flooring where the ground breaks during the fight). Activating it volition teleport y'all to the area below, where you lot have to defeat a mini-Boss to join the covenant. However, the summoning sign is not always there and becomes unavailable for unknown reasons. Thus, information technology is recommended to practice information technology in New Game+ if you have missed it and the summoning sign does not appear.

    Warrior Of Sunlight: This is the third covenant you tin join. From the "Undead Settlement" blaze, go along through the nighttime building and proceed going directly. There are some houses down the hill. In one dark business firm in that location is a pigsty in the floor. Drop downwards the hole and collect the covenant from the tabular array.

    Blueish Sentinels: This is the quaternary covenant you tin can join. It is very easy to find. After defeating the Expletive-rotted Greatwood Boss, you will reach the "Road Of Sacrifices" area. At the "Halfway Fortress" bonfire, y'all will see two people. Talk to them to bring together the covenant.

    Watchdogs Of Farron: This covenant is missable. Sometime later killing the Lords of Cinder: Abyss Watchers Boss, it will not be available any longer. Make sure to get this covenant immediately when entering the swamp area. If you miss it, you tin still get information technology in New Game+. The covenant is located in the "Road Of Sacrifices" area, near the "Go along Ruins" bonfire (poison swamp area). Walk around the ruins until you detect a ladder. Become upwardly the ladder to see a sleeping wolf. Pray to the wolf to bring together the covenant. If you cannot pray to the wolf, it is because he has been killed by an NPC. After defeating the Abyss Watchers, an NPC will come at some signal during the game to slay the Wolf (the exact time seems to vary, only it tin can happen after the Boreal Valley Dancer).

    Rosaria's Fingers: This is the sixth covenant you can bring together. It is establish in the "Cathedral Of The Deep" area, near the "Cleansing Chapel" blaze. After defeating the Deacons of the Deep Boss, have the elevator upward to the Cathedral's rooftop, and climb upwardly the ladder to the very height. You lot then need to drop down to a small balustrade in the Cathedral's main hall and once more from the balcony to an area below. The path leads to a room with a subconscious bonfire and a worm-like being named Rosaria. Talk to Rosaria, and she volition let you join her covenant (Rosaria's Fingers). She also allows you lot to reset your skill points and character appearance upward to five times.

    Aldritch True-blue: This is the seventh covenant you tin join. It is found in the "Irithyll Of The Boreal Valley" area, near the "Pontiff Sulyvahn" bonfire. Afterward defeating the Pontiff Sulyvahn Boss, get exterior and proceed through the courtyard with the dead giants on the floor. Become upward the stairs to the belfry entrance. There is an illusion wall on the left side of the tower (do not go up the stairs yet). Hit the wall to reveal a ladder that leads down to a flooded area with two large dogs. There is a boob sitting in the corner. Pray to the puppet to bring together the covenant.

    Bract Of The Darkmoon: This is the eighth and final covenant you tin can join. By this point in the game you should already exist part of all the other covenants. Bract Of The Darkmoon is found in the "Irithyll Of The Boreal Valley" area, well-nigh the "Anor Londo" bonfire. From this bonfire, go back down the stairs of the tower. After going downstairs, watch out for a blaze on a nearby tower. There is an invisible bridge yous can walk beyond. Even if information technology looks similar you lot are going to autumn down, you will not. Just walk over the edge to walk in the air. Drop down to the belfry with the subconscious bonfire. There is a lady in a white dress in this area. Talk to her. If you lot have the bowing gesture from Yuria's quest line, she will let you join the covenant. If not, just impale her and pick upwards the covenant particular from her dead trunk.

NPC invaders

Become to the indicated location to encounter the listed NPC invaders and become the corresponding drop when they are defeated:

Holy Knight Hodrick

    Location: Dilapidated bridge area at Undead Settlement. Can exist summoned in the Road of Sacrifice.
    Drib: Vertebrae Shackle

Yellowish Finger Heysel

    Location: Crucifixion Woods; look for a giant crab.
    Drop: Xanthous Crown, Heysel Pick

Longfinger Kirk

    Location: Cathedral of the Deep ground floor between 2 giants.
    Drop: Spiked Sword, Spiked Shield

Alva, Seeker of the Spurned

    Location: Immediately before Irythill Dungeon Bonfire, where the air current can be heard blowing.
    Drop: Murakumo

Dark Spirit of Londor

    Location: Irythill, by the room with the paintings.
    Drop: Manikin Claws

Daughter of Crystal Kriemhild

    Location: Untended Graves, near the first bonfire.
    Drop: No known drop

Creighton the Wanderer

    Location: Borreal Valley, at the long bridge between the commencement and second bonfire.
    Driblet: His Armor and Sword

Knight Slayer Tsorig

    Location: Catacombs, before the span to the Dominate room.
    Drop: Knight Slayer'southward Band, Black Iron Greatshield

Snuggly the Crow items

Get shut to the nest above Firelink Shrine to talk to Snuggly the Crow. He volition trade items for specific things that are dropped in her nest with the "Leave" item pick in your inventory. Note: Yous can only do 1 trade per playthrough, but this resets with each New Game+. Additionally, make sure not to get out the game with an particular still resting on the footing before the trade has been completed or you volition lose it.

Traded particular New item
Alluring Skull Hello Etching
Hidden Approval Cheers Carving
Divine Approval Very good! Carving
Shriving Stone I'yard pitiful Carving
Yorshka's Chinkle Aid Me! Etching
Cleric'southward Sacred Chinkle Aid Me! Carving
Priest'southward Chinkle Assist Me! Carving
Saint-Tree Bellvine Assistance Me! Carving
Caitha's Chime Help Me! Carving
Crystal Chime Help Me! Carving
Lightning Urn Iron Helm
Siegbräu Armor of the Sun
Homeward Bone Iron Bracelets
Seed of a Giant Tree Iron Leggings
Firebomb Large Titanite Shard
Rope Firebomb Large Titanite Shard
Black Firebomb Titanite Chunk
Rope Black Firebomb Titanite Clamper
Undead Bone Shard Porcine Shield
Blacksmith Hammer Titanite Scale
Avelyn Titanite Scale
Prism Stone Twinkling Titanite
Large Leather Shield Twinkling Titanite
Xanthous Crown Lightning Gem
Moaning Shield Blessed Jewel
Eleonora Hollow Jewel
Vertebra Shackle Lucatiel's Mask
Loretta'southward Os Ring of Sacrifice
Coiled Sword Fragment Titanite Slab
Mendicant's Staff Sunlight Shield

All Estus Flask Upgrade Shard locations

Search the indicated locations to observe all 11 Estus Flask Upgrade Shards. Collect all of them to get the "Ultimate Estus" trophy. Requite them to the blacksmith in the Firelink Shrine to increase the number of flasks yous tin can carry. You brainstorm with iii estus and 1 ashen flask. Combined with the 11 Estus Shards, you can carry a total of 15 flasks. Since these are your wellness/mana potions, it is recommended to collect all of them as shortly as possible. It will help yous survive longer and makes things in general easier. This video shows the locations in the guild in which you can obtain them. You tin still collect all of them after defeating the final Boss. You can view how many you lot take collected past looking in your inventory. Yous can turn Ashen Flasks into Estus Flasks and vice versa at the blacksmith. Note: Y'all too must collect the ten Undead Os Shards to increment the amount of HP/FP restored with each flask utilise.

    one. High Wall Of Lothric - 0:05
    2. Undead Settlement - one:37
    iii. Road Of Sacrifices - two:09
    four. Road Of Sacrifices - ii:35
    5. Cathedral Of The Deep - 2:55
    6. Catacombs Of Carthus - iii:23
    seven. Irithyll Dungeon - 5:33
    8. Irithyll Of the Boreal Valley - 7:06
    9. High Wall Of Lothric - 8:04
    x. Lothric Castle - viii:49
    eleven. Cemetery Of Ash - 9:51

All Undead Os Shard locations

Search the indicated locations to notice all ten Undead Bone Shards. Collect all of them to upgrade your Estus Flask and go the "Ultimate Bonfire" trophy (reinforce a bonfire to the highest level). Later finding a Os Shard, you can burn it in the blaze of the Firelink Shrine (the hub expanse where you level upwards). This will increment the bonfire'due south intensity and improve your Estus Flask and so that it heals more HP with each use. Yous will get the trophy later burning all x shards. Note: It is recommended to collect all of these upgrades as shortly as possible. They profoundly help in completing the game and make things easier in full general. This video shows the locations in the order in which you can obtain them. You tin still collect all of them after defeating the last Boss. They also respawn in New Game+. To see how many you have collected, check the number below your Estus Flask or view the bonfire intensity in the Firelink Shrine.

    1. Undead Settlement - 0:05
    ii. Cathedral Of The Deep - 0:41
    3. Road Of Sacrifices - ane:46
    four. Road Of Sacrifices - 2:31
    five. Catacombs Of Carthus - 3:52
    6. Catacombs Of Carthus - half-dozen:22
    seven. Irithyll Of The Boreal Valley - 7:18
    eight. Irithyll Dungeon - vii:56
    9. Lothric Castle - 8:xix
    ten. Lothric Castle - 8:44

Miracle spells

Miracle spells can heal your character and all nearby allies likewise as provide back up. The post-obit is a list of all miracle spells with how they are obtained, their stats, and requirements:

Atonement

    Obtained: From Farron Keep.
    Effect: Forces enemies to target your character for nigh 30 seconds.
    FP Cost: xv
    Slots: ane
    Intelligence/Religion: 0/18

Blessed Weapon

    Obtained: From Irina after returning Braille Divine Tome of Lothric.
    Result: Increases physical set on of right-handed weapons, damage against Hollows, and continuously replenishes HP for 45 seconds.
    FP Cost: 35
    Slots: 1
    Intelligence/Faith: 0/fifteen

Bountiful Light

    Obtained: From Irina after returning Braille Divine Tome of Lothric.
    Upshot: Continuously replenishes HP for sixty seconds.
    FP Price: 45
    Slots: 1
    Intelligence/Religion: 0/25

Bountiful Sunlight

    Obtained: From Soul of the Dancer.
    Result: Continuously replenishes HP of your character and your allies for 60 seconds.
    FP Toll: 70
    Slots: two
    Intelligence/Faith: 0/35

Caressing Tears

    Obtained: From Shrine Handmaid or Irina.
    Result: Removes all status ailments with the sole exception of Curse.
    FP Cost: 14
    Slots: 1
    Intelligence/Faith: 0/12

Night Blade

    Obtained: From Irina or Karla after returning Londor Braille Divine Tome.
    Outcome: Enchants right-handed weapons with Dark-damage for a total of sixty seconds.
    FP Toll: 35
    Slots: 1
    Intelligence/Faith: 0/25

Darkmoon Bract

    Obtained: From Blade of the Darkmoon advantage.
    Issue: Enchants correct-handed weapon with moderate Magic-damage for a full of lx seconds.
    FP Cost: 50
    Slots: 1
    Intelligence/Faith: 0/thirty

Dead Again

    Obtained: From Irina or Karla afterward returning Londor Braille Divine Tome.
    Result: Causes corpses to explode dealing Dark-damage to all nearby enemies.
    FP Cost: 45
    Slots: ane
    Intelligence/Organized religion: 15/23

Deep Protection

    Obtained: From Irina or Karla after returning Londor Braille Divine Tome.
    Consequence: Grants your character with x1.05 Set on, %5 damage absorption, +iii Stamina per second, and +20 resistance.
    FP Cost: 25
    Slots: 1
    Intelligence/Organized religion: 0/20

Divine Pillars of Calorie-free

    Obtained: From Grand Athenaeum.
    Event: Creates pillars of low-cal all around your graphic symbol in multiple locations.
    FP Toll: 3
    Slots: i
    Intelligence/Faith: 0/30

Dorhys' Champ

    Obtained: From Irithyll of the Boreal Valley.
    Upshot: Throws projectiles towards enemies dealing Dark-damage and Light-harm.
    FP Price: 24
    Slots: one
    Intelligence/Faith: 0/25

Emit Force

    Obtained: From Siegward of Catarina.
    Result: Produces a shockwave which knocks enemies dorsum.
    FP Cost: 20
    Slots: 1
    Intelligence/Religion: 0/18

Force

    Obtained: From Irina after returning Braille Divine Tome of Lothric.
    Result: Causes nearby enemies to flee and deflect weak projectiles.
    FP Price: 26
    Slots: one
    Intelligence/Faith: 0/12

Gnaw

    Obtained: From Irina or Karla after returning Deep Braille Divine Tome.
    Result: Produces projectiles that deal Dark-damage and Drain-damage.
    FP Cost: 18
    Slots: 1
    Intelligence/Religion: 0/18

Not bad Heal

    Obtained: From Irithyll of the Boreal Valley.
    Result: Replenishes HP of your character and nearby allies.
    FP Cost: 65
    Slots: 1
    Intelligence/Faith: 0/25

Cracking Lightning Spear

    Obtained: From Warrior of Sunlight reward.
    Consequence: Rosses a projectile that travels in a straight line and deals damage upon impact.
    FP Cost: 45
    Slots: 1
    Intelligence/Organized religion: 0/thirty

Great Magic Barrier

    FP Cost: 45
    Slots: 2
    Intelligence/Faith: 0/25

Heal

    Obtained: From Archdragon Pinnacle.
    Result: Increase Magic-damage absorption by 50% for xx seconds.
    FP Cost: 45
    Slots: ane
    Intelligence/Religion: 0/12

Heal Help

    Obtained: From Irina or Shrine Handmaid.
    Result: Replenishes HP of your graphic symbol and nearby allies.
    FP Cost: 27
    Slots: 1
    Intelligence/Faith: 0/8

Homeward

    Obtained: From Shrine Handmaid and replenishes HP of your character.
    FP Cost: 30
    Slots: 1
    Intelligence/Faith: 0/18

Lifehunt Scythe

    Obtained: From Irina or Shrine Handmaid.
    Result: Returns your character to the last Bonfire rested at.
    FP Cost: 25
    Slots: 1
    Intelligence/Faith: 0/22

Lightning Blade

    Obtained: From Aldritch Soul.
    Result: Produces a sweeping attack that amercement enemies and replenishes HP.
    FP Price: 50
    Slots: 1
    Intelligence/Faith: 0/thirty

Lightning Spear

    Obtained: From Irithyll Dungeon.
    Result: Enchants right-handed weapon with Light-damage for 60 seconds.
    FP Cost: 30
    Slots: 1
    Intelligence/Organized religion: 0/xx

Lightning Stake

    Obtained: From Farron Keep.
    Result: Tosses a loftier-damage projectile towards enemies which deals impairment upon impact.
    FP Cost: l
    Slots: ii
    Intelligence/Organized religion: 0/35

Lightning Storm

    Obtained: From Smouldering Lake.
    Effect: Pierces nearby enemies with a Lite-damage pale.
    FP Cost: fifty
    Slots: two
    Intelligence/Religion: 0/45

Magic Barrier

    Obtained: From Nameless Male monarch Soul.
    Result: Creates lite-impairment all around your character.
    FP Cost: 30
    Slots: 1
    Intelligence/Faith: 0/15

Med Heal

    Obtained: From Irina after returning Braille Divine Tome of Lothric.
    Result: Increase Magic-damage absorption by 25% for 20 seconds.
    FP Cost: 55
    Slots: 1
    Intelligence/Faith: 0/15

Replenishment

    Obtained: From Irina or Shrine Handmaid.
    Result: Continuously replenishes your character'south HP for lx seconds.
    FP Price: xxx
    Slots: 1
    Intelligence/Faith: 0/15

Sacred Oath

    Obtained: From a Warrior of the Sunlight reward.
    Result: Provides yous grapheme and your nearby allies with x1.1 Attack and x1.ane damage absorption for a full of sixty seconds.
    FP Cost: 65
    Slots: 2
    Intelligence/Faith: 0/28

Seek Guidance

    Obtained: From Cathedral of the Deep.
    Result: Increases the amount of messages displayed in the globe.
    FP Cost: 15
    Slots: 1
    Intelligence/Faith: 0/12

Soothing Sunlight

    Obtained: From Dancer of the Boreal Valley Soul.
    Result: Continuously replenishes HP of your character.
    FP Cost: lxxx
    Slots: 1
    Intelligence/Faith: 0/45

Sunlight Spear

    Obtained: From Soul of the Lords.
    Result: Tosses a projectile that travels in a directly line and deals harm upon impact.
    FP Cost: 70
    Slots: 1
    Intelligence/Religion: 0/40

Tears of Denial

    Obtained: From Irina after returning Braille Divine Tome of Carim.
    Result: Allows your character to escape death with +one HP, but only once.
    FP Price: 100
    Slots: 2
    Intelligence/Faith: 0/15

Vow of Silence

    Obtained: From Irina or Karla later returning Londor Braille Divine Tome.
    Consequence: Hinders the ability of your character and all nearby enemies to bandage whatever spell for 10 seconds.
    FP Cost: 35
    Slots: 2
    Intelligence/Faith: 0/30

Wrath of the Gods

    Obtained: From Profaned Capital.
    Consequence: Blows away all nearby enemies past causing a shockwave which volition also deal harm to enemies.
    FP Cost: xl
    Slots: 2
    Intelligence/Faith: 0/thirty

Pyromancy spells

Pyromancy spells deal fire damage and may also be accompanied with dark damage. The post-obit is a list of all pyromancy spells with how they are obtained, their stats, and requirements:

Acrid Surge

    Obtained: From Cornyx after returning Carthus Pyromancy Tome and creates mist which reduces the immovability of equipment worn by enemies.
    FP Toll: 30
    Slots: i
    Intelligence/Faith: 0/13

Black Fire Orb

    Obtained: From Karla after returning Grave Warden Pyromancy Tome.
    Effect: fires a burn projectile that has an AOE blast and reduces enemies' stamina.
    FP Cost: 22
    Slots: i
    Intelligence/Faith: 20/20

Black Flame

    Obtained: From Karla later on returning Grave Warden Pyromancy Tome.
    Result: fires boom of blackness fire from grapheme'southward hand that has short range, but reduces enemies' stamina.
    FP Price: 28
    Slots: i
    Intelligence/Faith: 15/15

Black Snake

    Obtained: From High Lord Wolnir Soul.
    Outcome: summon flames on the land which travel forwards towards enemies.
    FP Cost: 19
    Slots: i
    Intelligence/Faith: 15/xv

Bedrock Boost

    Obtained: From Devious Demon Soul.
    Result: throws a big boulder at enemies which reduces their stamina.
    FP Price: 17
    Slots: 1
    Intelligence/Religion: 8/12

Bursting Fireball

    Obtained: From Cornyx after returning Carthus Pyromancy Tome.
    Result: fires a fiery projectile that breaks downward into multiple projectiles and hits enemies multiple times.
    FP Toll: 14
    Slots: 1
    Intelligence/Organized religion: 18/12

Carthus Beacon

    Obtained: From Cornyx later on returning Carthus Pyromancy Tome.
    Result: increase character's Attack Speed by x1.15 as long as he or she continues to set on enemies, for a total of thirty seconds.
    FP Cost: 35
    Slots: 2
    Intelligence/Organized religion: 12/12

Carthus Flame Arc

    Obtained: From Cornyx afterwards returning Carthus Pyromancy Tome.
    Effect: enchants right-handed weapon with weak fire harm for a total of ninety seconds.
    FP Cost: 30
    Slots: ane
    Intelligence/Faith: 10/10

Anarchy Bed Vestiges

    Obtained: From Old Demon King Soul.
    Result: throws a fiery projectile in a straight path which divides into multiple projectiles as it travels.
    FP Cost: 35
    Slots: 2
    Intelligence/Organized religion: 20/10

Anarchy Storm

    Obtained: From Cornyx after returning Carthus Pyromancy Tome.
    Issue: creates peppery pillars effectually the graphic symbol in multiple locations that leave fiery trail on the land.
    FP Cost: iii
    Slots: 2
    Intelligence/Faith: 0/0

Fire Orb

    Obtained: From Cornyx after returning Carthus Pyromancy Tome.
    Upshot: fires a projectile that deals more AOE harm than a Fireball.
    FP Toll: xv
    Slots: 1
    Intelligence/Religion: 8/8

Fire Surge

    Obtained: From Shrine Handmaid or Cornyx.
    Event: creates a fiery projectile at character'southward hand which grows while moving, but has a curt range.
    FP Cost: 2
    Slots: 1
    Intelligence/Faith: 6/0

Fire Whip

    Obtained: From Karla after returning Quelana Pyromancy Tome.
    Event: attacks with a swiping peppery attack.
    FP Cost: 2
    Slots: i
    Intelligence/Faith: thirteen/eight

Fireball

    Obtained: From Shrine Handmaid or Cornyx.
    Result: throws a fiery projectile with AOE harm and it has less harm than the Fire Orb.
    FP Cost: 11
    Slots: 1
    Intelligence/Faith: 6/6

Firestorm

    Obtained: From Karla after returning Quelana Pyromancy Tome.
    Outcome: creates fiery pillars all around character in multiple locations.
    FP Cost: 2
    Slots: 1
    Intelligence/Faith: xviii/0

Flash Sweat

    Obtained: From Shrine Handmaid or Cornyx.
    Effect: increases fire absorption impairment by 30% for a total of xxx seconds.
    FP Cost: twenty
    Slots: one
    Intelligence/Faith: 6/half-dozen

Not bad Anarchy Fire Orb

    Obtained: From Cornyx later returning Izalith Pyromancy Tome.
    Upshot: fires a projectile that leaves a fiery trail and deals more damage than a Burn Orb.
    FP Price: 25
    Slots: ii
    Intelligence/Organized religion: 0/0

Bully Combustion

    Obtained: From Shrine Handmaid or Cornyx.
    Result: creates a large fiery nail from graphic symbol's hand that has a brusk range, but is quick to cast.
    FP Cost: 20
    Slots: 1
    Intelligence/Faith: 10/10

Fe Flesh

    Obtained: From Farron Go on.
    Result: reduces physical damage absorption by 40%, lighting impairment absorption by 60%, and +45 resistance for 17 seconds. It also increases deflection and reduces staggering.
    FP Cost: 45
    Slots: ane
    Intelligence/Organized religion: viii/0

Poison Mist

    Obtained: From Shrine Handmaid or Cornyx.
    Result: creates a poisonous cloud which poisons enemies within information technology.
    FP Cost: twenty
    Slots: i
    Intelligence/Religion: 0/10

Power Inside

    Obtained: From Grand Archives.
    Result: provides +30 Stamina and x1.2 Attack Speed per second for a full of xxx seconds.
    FP Cost: 30
    Slots: ane
    Intelligence/Faith: x/10

Profaned Flame

    Result: burn them to ashes
    Obtained: From Irithyll Dungeon.
    Result: causes a delayed explosion at the targeted location.
    FP Cost: 30
    Slots: ane
    Intelligence/Faith: 25/0

Profuse Sweat

    Obtained: From Cornyx after returning Great Swamp Pyromancy Tome.
    Result: increases all resistances past +threescore for a total of 60 seconds.
    FP Cost: twenty
    Slots: 1
    Intelligence/Faith: 6/six

Rapport

    Obtained: From Karla after returning Quelana Pyromancy Tome.
    Result: befriends Undead-Type enemies for a total of xxx seconds.
    FP Cost: 30
    Slots: one
    Intelligence/Faith: xv/0

Sacred Flame

    Result: ignites
    Obtained: From Smouldering Lake.
    Result: causes players to grab an enemy and cast a Called-for attack – not all enemies can be grabbed.
    FP Cost: 25
    Slots: i
    Intelligence/Organized religion: viii/8

Toxic Mist

    Obtained: From Smouldering Lake.
    Result: Creates a toxic cloud dealing Toxic-damage to all enemies standing within information technology.
    FP Price: xxx
    Slots: ane
    Intelligence/Faith: 0/fifteen

Warmth

    Obtained: From Mound-Makers advantage.
    Result: allows players to place AOE heal for a total of 30 seconds – can likewise heal enemies if they step on information technology.
    FP Cost: fifty
    Slots: 2
    Intelligence/Faith: 0/25

Sorcery spells

Sorcery spells unremarkably are unmarried targeted energy projectiles. Some of them deal a large amount of impairment, but take high cast times. The following is a list of all sorcery spells with how they are obtained, their stats, and requirements:

Analogousness

    Obtained: From Shrine Handmaid or Karla.
    Result: automatically fires projectiles at enemies when in close proximity.
    FP: 45
    Slot: 1
    Intelligence/Faith: 32/0

Aural Decoy

    Obtained: From Shrine Handmaid or Orbeck.
    Consequence: attracts enemies' attention with a sound projected away from the players.
    FP: 15
    Slot: 1
    Intelligence/Faith: 18/0

Cast Light

    Obtained: From Shrine Handmaid or Orbeck.
    Result: produces a calorie-free that follows players for 60 seconds.
    FP: 20
    Slot: 1
    Intelligence/Religion: fifteen/0

Chameleon

    Obtained: From Irithyll of the Boreal Valley.
    Result: transforms players into a part of surroundings which ends when players have an action.
    FP: twenty
    Slot: ane
    Intelligence/Organized religion: 12/0

Crystal Hail

    Obtained: From Crystal Sage Soul.
    Result: fires multiple projectiles towards the enemies which take some homing capabilities.
    FP: 25
    Slot: i
    Intelligence/Faith: 18/0

Crystal Magic Weapon

    Obtained: From Orbeck afterwards returning Crystal Scroll.
    Event: enchants the right-handed weapon for a total of 45 seconds.
    FP: 50
    Slot: one
    Intelligence/Organized religion: thirty/0

Crystal Soul Spear

    Obtained: From Orbeck afterwards returning Crystal Roll.
    Consequence: fires a fast projectile towards enemies, has piercing capabilities, and deals loftier corporeality of impairment.
    FP: 55
    Slot: one
    Intelligence/Faith: 48/0

Dark Edge

    Obtained: From Shrine Handmaid or Karla.
    Issue: swings a large sword made upwardly of souls.
    FP: 33
    Slot: i
    Intelligence/Faith: 30/0

Deep Soul

    Obtained: From Deacons of the Deep soul.
    Effect: fire slow projectiles with high homing capabilities.
    FP: 7
    Slot: 1
    Intelligence/Religion: 12/0

Farron Dart

    Obtained: From Shrine Handmaid or Orbeck.
    Consequence: fires fast moving, low impairment towards the enemies.
    FP: 3
    Slot: 1
    Intelligence/Religion: 8/0

Farron Flashsword

    Obtained: From Shrine Handmaid or Orbeck.
    Upshot: pierces through enemies with a dagger made up of souls and can be linked into combos.
    FP: 5
    Slot: 1
    Intelligence/Organized religion: 23/0

Farron Hail

    Obtained: From Orbeck after returning Sage's Whorl.
    Consequence: fires multiple low-harm projectiles that hit an enemy multiple times.
    FP: 2
    Slot: 1
    Intelligence/Faith: 28/0

Peachy Deep Soul

    Obtained: From a Aldritch Faithful reward.
    Result: fire a irksome projectile that has loftier homing abilities.
    FP: xi
    Slot: ane
    Intelligence/Faith: xx/0

Great Farron Dart

    Obtained: From Orbeck after returning Sage'south Scroll.
    Upshot: fires depression-harm fast-moving projectiles.
    FP: 4
    Slot: one
    Intelligence/Faith: 23/0

Great Heavy Soul Pointer

    Obtained: From Orbeck later on returning Sage's Scroll.
    Result: deal loftier harm, but has relatively slower speed.
    FP: fourteen
    Slot: i
    Intelligence/Faith: xviii/0

Cracking Magic Shield

    Obtained: From Irithyll Dungeon.
    Result: provides 100% damage absorption rate of the left-handed shield.
    Consequence: 1.5x stability for a full of 30 seconds.
    FP: 45
    Slot: 1
    Intelligence/Faith: eighteen/0

Great Magic Weapon

    Obtained: From Route to Sacrifices.
    Result: enchants the right-handed weapon with Magic damage for a total of 60 seconds.
    FP: 35
    Slot: 1
    Intelligence/Faith: 15/0

Great Soul Pointer

    Obtained: From Shrine Handmaid or Orbeck.
    Result: fires projectiles that deal more damage than Soul Pointer.
    FP: 11
    Slot: 1
    Intelligence/Organized religion: fifteen/0

Heavy Soul Arrow

    Obtained: From Shrine Handmaid or Orbeck.
    Result: fires loftier damage-dealing projectiles that accept a while to bandage.
    Result: have high FP toll.
    FP: 11
    Slot: 1
    Intelligence/Faith: 13/0

Hidden Torso

    Obtained: From Orbeck afterwards returning the Gilded Curlicue.
    Effect: makes graphic symbol's body semi-transparent for a total of 20 seconds, thus reducing enemies' vision by ten%.
    FP: 15
    Slot: ane
    Intelligence/Faith: 15/0

Hidden Weapon

    Obtained: From Orbeck afterwards returning the Golden Scroll.
    Event: makes the right-handed weapon transparent for a total of 45 seconds.
    FP: 25
    Slot: i
    Intelligence/Faith: 12/0

Homing Crystal Soulmass

    Obtained: From Orbeck after returning the Crystal Scroll.
    Result: fires high-damage and high FP-toll projectiles that circumvolve around the player and are fired automatically.
    FP: 53
    Slot: 1
    Intelligence/Religion: 30/0

Homing Soulmass

    Obtained: From Orbeck afterward returning Logan'southward Soul.
    Effect: fires high-damage and high FP-cost projectiles that circle around the player and are fired automatically.
    FP: 20
    Slot: 1
    Intelligence/Faith: 20/0

Magic Shield

    Obtained: From Shrine Handmaid or Orbeck.
    Outcome: grants left-handed shield with 30% damage absorption to magic and i.2x stability for a total of threescore seconds.
    FP: thirty
    Slot: i
    Intelligence/Faith: 10/0

Magic Weapon

    Obtained: From Shrine Handmaid or Orbeck.
    Result: enchants the right-handed weapon with weak magic for a total of ninety seconds.
    FP: 25
    Slot: 1
    Intelligence/Faith: x/0

Pestilent Mercury

    Obtained: From Orbeck after returning Sage'due south Coil.
    Event: creates a fog in forepart of characters that deal continuous impairment to enemies and your character while continuously ignoring harm absorption charge per unit.
    FP: 17
    Slot: 1
    Intelligence/Religion: 30/0

Repair

    Event: armor
    Obtained: From Orbeck after returning the Golden Scroll.
    Effect: replenishes the durability of a piece of equipment by +10.
    FP: 20
    Slot: i
    Intelligence/Organized religion: 15/0

Soul Arrow

    Obtained: From Shrine Handmaid or Orbeck.
    Consequence: burn a projectile with little homing ability.
    FP: seven
    Slot: 1
    Intelligence/Organized religion: 10/0

Soul Greatsword

    Obtained: From Shrine Handmaid or Orbeck.
    Effect: causes a swiping assail with a sword made up of souls which cannot exist deflected or parried.
    FP: 28
    Slot: one
    Intelligence/Faith: 22/0

Soul Spear

    Obtained: From Orbeck afterward returning Logan'south Scroll.
    Result: fires dull-moving projectile that deals high amount of damage and costs a lot of FP.
    FP: twoscore
    Slot: 1
    Intelligence/Faith: 32/0

Soul Stream

    Obtained: From Grand Athenaeum.
    Result: burn down a beam which takes a very long time to cast, but has increased damage output.
    FP: 60
    Slot: 2
    Intelligence/Faith: 45/0

Spook

    Result: prevent fall damage
    Obtained: From Shrine Handmaid or Orbeck.
    Upshot: reduces fall damage as well equally nullifying audio made by players while approaching enemies.
    FP: 15
    Slot: 1
    Intelligence/Organized religion: 10/0

Twisted Wall of Light

    Obtained: From Orbeck after returning the Gilt Scroll.
    Issue: creates a forcefulness-field around players that absorbs projectiles for a total of 2 seconds.
    FP: 10
    Slot: 1
    Intelligence/Faith: 27/0

White Dragon Breath

    Obtained: From Oceiros, Consumed King Soul.
    Result: allows players to fire crystal breath which travel across the country.
    FP: 30
    Slot: 1
    Intelligence/Faith: fifty/0

Defeating Iudex Gundyr

Iudex Gundyr is the first Boss in the game. He is office of the tutorial department and quite easy to defeat. To kickoff the fight, you must pull a spike out of his chest. Set on him immediately to have abroad a adept chunk of health before he gets up. Approximately halfway through the fight, he volition transform and go more ambitious. He is defenseless while transforming. His attacks can be parried with a shield, or but contrivance and try to get backside him. If you lot play as a magician or pyromancer, keep your altitude. Yous can also apply your three estus flasks to refill wellness. Y'all will get an trophy for defeating each of the xviii Bosses.

Defeating Soul of Cinder

Soul of Cinder is the terminal story Dominate. After defeating him, you tin interact with the last bonfire (aforementioned place where you fight him) to trigger the game catastrophe and start New Game+. He uses a diversity of attacks and weapons that he is always switching around. A recommended strategy is to take Havel'due south Greatshield (whatsoever greatshield will practise) and walk shut to him in circles while blocking all attacks. After blocking his combo, attack him ane-2 times and cake again. Afterward a few hits, he will become stunned and you can have down a good chunk of his health. Just keep information technology slow and block, practise i striking and repeat. In betwixt his attacks, you should release [Block] so your stamina recovers quicker. When he uses magic, yous can get up shut to him and just assault. After his start health bar is gone, he gets more aggressive. His available attacks change slightly. He uses longer combos and throws lightning spears at you. When he uses lightning he is vulnerable -- that is when you lot should attack even if he hits y'all a few times. Roll away from him when he does the 5-hitting sword combo with the big fire explosion. Everything else you can block with the shield. You only accept to learn how to remainder your stamina for this fight so you have plenty to cake, but also plenty to get one hit in. Keep your equipment load below lxx% to speed up stamina recovery. You should definitely put a few points in stamina before this fight.

Trophies

Successfully consummate one of the following tasks to get a trophy:

    The Dark Soul (Platinum): Larn all trophies.
    Supreme Weapon Reinforcement (Silver): Reinforce any weapon to the highest level.
    Master of Infusion (Silver): Perform all forms of infusion.
    Master of Sorceries (Silver): Larn all sorceries.
    Master of Pyromancies (Silver): Larn all pyromancies.
    Main of Miracles (Silver): Acquire all miracles.
    Principal of Rings (Silver): Learn all rings.
    Master of Expression (Silver): Learn all gestures.
    Ultimate Blaze (Silver): Reinforce a bonfire to the highest level.
    Ultimate Estus (Silverish): Reinforce the Estus Flask to the highest level.
    Enkindle (Statuary): Calorie-free a bonfire flame for the first time.
    Embrace the Flame (Bronze): Get a Host of Embers for the first time.

Additionally, there are 31 clandestine trophies:

    To Link the First Flame (Gilt): Attain "To Link the First Flame" ending.
    The End of Fire (Gold): Reach "The Stop of Burn" catastrophe.
    The Usurpation of Fire (Gold): Reach "The Usurpation of Fire" ending.
    Lords of Cinder: Completeness Watchers (Silver): Defeat the Completeness Watchers, Lords of Cinder.
    Lord of Cinder: Yhorm the Giant (Silver): Defeat Yhorm the Giant, Lord of Cinder.
    Lord of Cinder: Aldritch, Devourer of Gods (Silvery): Defeat Aldritch, Devourer of Gods, Lord of Cinder.
    Lord of Cinder: Lothric, Younger Prince (Silver): Defeat Lothric, Younger Prince, Lord of Cinder.
    Covenant: Warrior of Sunlight (Bronze): Detect Warrior of Sunlight covenant.
    Covenant: Way of Blue (Bronze): Notice Way of Bluish covenant.
    Covenant: Bluish Sentinels (Bronze): Discover Bluish Sentinels covenant.
    Covenant: Blade of the Darkmoon (Statuary): Discover Blade of the Darkmoon covenant.
    Covenant: Rosaria's Fingers (Statuary): Detect Rosaria's Fingers covenant.
    Covenant: Mound-makers (Statuary): Discover Mound-makers covenant.
    Covenant: Watchdogs of Farron (Bronze): Discover Watchdogs of Farron covenant.
    Covenant: Aldritch Faithful (Bronze): Discover Aldritch Faithful covenant.
    Untended Graves (Bronze): Reach the Untended Graves.
    Archdragon Height (Bronze): Reach Archdragon Superlative.
    Iudex Gundyr (Bronze): Defeat Iudex Gundyr.
    Vordt of the Boreal Valley (Bronze): Defeat Vordt of the Boreal Valley.
    Curse-rotted Greatwood (Bronze): Defeat the Curse-rotted Greatwood.
    Crystal Sage (Statuary): Defeat Crystal Sage.
    Deacons of the Deep (Bronze): Defeat the Deacons of the Deep.
    High Lord Wolnir (Bronze): Defeat High Lord Wolnir.
    Pontiff Sulyvahn (Bronze): Defeat Pontiff Sulyvahn.
    Dancer of the Boreal Valley (Bronze): Defeat Dancer of the Boreal Valley.
    Dragonslayer Armour (Bronze): Defeat Dragonslayer Armour.
    Former Demon King (Bronze): Defeat Sometime Demon King.
    Oceiros, the Consumed King (Bronze): Defeat Oceiros, the Consumed Male monarch.
    Champion Gundyr (Bronze): Defeat Champion Gundyr.
    Aboriginal Wyvern (Bronze): Defeat Ancient Wyvern.
    The Nameless King (Bronze): Defeat Nameless King.

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Source: https://www.cheatcc.com/ps4/darksouls3cheatscodes.html

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