Fire Emblem 3 Houses Best Way to Increase Magic

Tabular array of Contents

  1. Introduction
  2. Walkthrough
    1. Madness tips
    2. Early on game common route
    3. White clouds (Black Eagle Route)
    4. White Clouds (Blueish lions route)
    5. White Clouds (Golden Deer Road)
    6. Ruby Blossom route (Black eagle branch)
    7. Silver Snowfall route (Black eagle branch))
    8. Azure moon
    9. Verdant Air current
    10. Paralogues battle guide section
  3. Exploring the monastery
    1. Back up
    2. Activities
    3. Recruitment
    4. Gardening and Fishing
    5. Market
    6. Renown, Saint statues and NG+
  4. Calendar and time management
    1. Instructing and Seminars: Skill growth outside battle
  5. Characters/Units/ Boxing combat systems and Growth
    1. Protagonist Development guide
    2. Black eagles Evolution guide
    3. Blue lions Development guide
    4. Gilt Deers Development guide
    5. Church Of Seiros Evolution guide
    6. Classes
    7. Crests
    8. Battalions and Gambits
    9. Abilities, Spells and Combat arts
  6. Items
    1. Ingredients
    2. Ore
    3. Gifts
    4. Weapons and gear
  7. Credits

Characters/Units/ Battle combat systems and Growth

Black eagles Evolution guide

This section is where the data for the blackness eagles volition exist listed this includes their stats and stat growths etc, the growth development section will make use of these stats to work out the platonic or about efficient manner to apply the information to raise these units throughout the game you can find information technology below the data.
A brief Key for some of the below data
Base is Base stats (stats at level 1 noble or commoner course)
Max is Maximum possible stats for a unit
Growth rate is the percentage chance for a unit to gain +1 on that stat from a level up.
Note: Growth rate used here needs to be added to the growth rate for the course the unit has equipped for the actual value.

The section too includes spells learnt by each unit and unique skills only they tin learn from increasing certain skills. For example some characters tin learn certain skills at C rank while others learn it at B or A or they tin can't learn it at all.
An case is that when improving Faith not every unit of measurement learns Physic.

The growth and development section is entirely my own stance then you can listen to its advice or disregard at your leisure. However i should note that i HIGHLY recommend training EVERY unit that you will use in authority equally gambits are major asset however do not do this on any unit who yous volition take use the footstep gambit.

Edelgard

General I nformation

Name Edelgard
Gender Female
Height 158cm
Nationality/Loyalty Adrestian empire
Historic period 17-xviii (part 1)
Birthday 6/22
Budding talent Reason
Crests

Pocket-size Crest of Seiros: Occasionally raises Mt when using combat arts.

Major Crest of Flames:Occasionally restores HP equal to 30% of impairment dealt.
Rarely raises Mt and stops counterattacks.

Personal Ability

Imperial Lineage: Multiplies experience earned by 1.2x (Role 1)
Royal Lineage+: If unit of measurement takes no activity except Wait, grants Res +4 for 1 plow. And Multiplies feel earned by 1.2x. (Function ii)

Interests

Reading, Solitary exploration

Likes

Talented individuals, debating historical viewpoints and strategies, nature, beautiful scenery

Dislikes

Outdated values, Crests, rats, chains, swimming, losing control

Recruitment
Requirements
(At <C support)

N/A

Stats and growth data

Attribute Base Max Growth Rate
HP 29 81 xl%
Strength 13 81 55%
Magic 6 72 45%
Dexterity v 61 45%
Speed eight 57 forty%
Luck v 42 30%
Defense half dozen 61 35%
Resistance 4 47 35%
Charm 10 85 60%

Skills

Icon Skill Skill Ranking Proficiency
Sword Eastward+
Lance East
Axe D
Bow E
Brawl Due east
Reason E >>>>
Faith E
Authority D
Heavy Armor D
Riding E
Flying Due east

Abilities, Combat arts and spells

Dominance Abilities Battalion Vantage (C) Model Leader (C+) Battalion Renewal (A) Rally Charm (S)
Sword Combat arts Haze slice(C+) Hex blade (A)
Axe Combat arts Monster Breaker(C+) Lightning Axe (A)
White magic(Religion) Heal (D) Nosferatu (D+) Recover (C) Seraphim (B)
Budding talent ability Black Magic Crit +10
Black Magic(reason) Burn (D) Bolganone (C)
Night Magic (reason) Luna Λ (B) Hades Ω (A)

Evolution and growth guide

This character is recommended for Madness difficulty, however only on the Crimson blossom route, use her as little as possible when aiming for the church building route.

Edelgard is a powerhouse damage dealing unit, who for all intents and purposes can exist fabricated into whatsoever effective class and be powerful and good at it. Withal when speaking of how to best use her there is ane main platonic methodology.

Firstly i practice not recommend using her equally a tank although armored lord and emperor classes hands permit information technology. I besides do not recommend her being a mage either. The reasons i dont recommend the above is just at that place is a more constructive manner to use her.

I recommend grooming Edelgard's Axe, Authority and Flying skills primarily to allow her to use her most optimum grade path.
It's also a skillful idea to build her sword skill a fleck to get a myrmidon.

Myrmidon (For increase in speed growth) to Brigand (Or mercenary if you want to keep the speed growth) to Wyvern Rider to Wyvern Lord.

This particular path is recommended considering information technology suits her best due to her high strength stat, requires an axe and can motility large distances and then if needed motion once more via canto. Furthermore this is a great fit with her Part 2 Hero relic as information technology allows her to attack twice depending on the conditions she tin can defeat two enemies far abroad from each other.

Hubert

General Data

Name Hubert
Gender Male person
Height 188 cm
Nationality/Loyalty Adrestian empire
Age 20 (Function 1)
Birthday 4/17
Budding talent Lance
Crests None
Personal Ability

Officer Duty: Grants Mt +5 with Gambits

Interests Strategy and tactics research, Protecting Edelgard
Likes Irony, java, intelligence, useful people
Dislikes

The Church building of Seiros, those who bother Edelgard, gambling, heights, nostalgia, laziness

Recruitment
Requirements
(At <C support)

N/A

Stats and growth data

Attribute Base Max Growth Charge per unit
HP 22 67 35%
Strength 6 43 thirty%
Magic 12 80 55%
Dexterity vi 62 45%
Speed vii 63 45%
Luck 6 81 35%
Defense 4 45 25%
Resistance 7 57 40%
Amuse six 49 35%

Skills

Icon Skill Skill Ranking Proficiency
Sword East
Lance E >>>>
Axe E
Bow Eastward+
Brawl East
Reason D
Religion Due east
Potency Eastward+
Heavy Armor E
Riding Due east
Flight E

Abilities, Gainsay arts and spells

Authority Abilities Rally Magic(D) Battalion Wrath(C) Rally Resistance (C+) Battalion Desperation(A) Rally Speed (Southward)
Bow Combat arts Heavy Depict (C+) Schism Shot (A)
White magic(Faith) Heal (D) Nosferatu (D+) Recover (C)
Budding talent ability/Combat fine art Frozen Lance
Nighttime Magic (reason) Miasma Δ (D) Mire Β (D+) Banshee Θ (C) Death Γ (B) Nighttime Spikes Τ (A)

Development and growth guide

Like Edelgard merely use him if y'all intend on ending up on the Crimson blossom route. As well recommended for madness.

There aren't very many ways to effectively use Hubert simply the ways that practise be are very constructive and can make him a major asset. It helps that the Nighttime mage and Nighttime Bishop classes pretty much exist solely for him of course this depends on whether y'all tin can get dark seals.

If y'all tin get Dark seals: Railroad train Reason and Motility from Monk to Night mage to Dark Bishop (Stop or if you desire you can get up to Dark knight).
Otherwise Train Reason , lance a bit (till you get Frozen lance) and riding. Move from Monk to Mage to Warlock so Dark knight.

He is a majorly powerful offensive mage and its merely all-time to make him i albi whether he is useful as a nighttime knight depends on prep, but the decent movement is neat regardless.

Dorothea

General Data

Name Dorothea
Gender Female
Height 170 cm
Nationality/Loyalty Adrestian empire
Age 18-19 (Part 1)
Altogether 9/29
Budding talent Faith
Crests None
Personal Ability

Songstress: Adjacent allies recover up to 10% if max health at the start of each plow

Interests Singing, a bit of everything
Likes

Singing, interim, music, decorative ornaments and accessories, small animals

Dislikes

Big-headed nobles, herself

Recruitment
Requirements
(At <C support)

Charm 15-20 and Authority Skill B

Stats and growth data

Attribute Base Max Growth Rate
HP 24 76 40%
Strength 5 30 twenty%
Magic xi 61 40%
Dexterity vi 62 45%
Speed 7 57 xl%
Luck vi 49 35%
Defense force iv 38 15%
Resistance seven 50 35%
Charm 8 58 xl%

Skills

Icon Skill Skill Ranking Proficiency
Sword Due east+
Lance Eastward
Axe East
Bow E
Ball Due east
Reason D
Religion Due east >>>>
Dominance E
Heavy Armor E
Riding E
Flying E

Abilities, Combat arts and spells

Dominance Abilities Rally Amuse(D) Battalion Desperation(C)
Sword Combat arts Hex Sword (C+)
White magic(Faith) Heal (D) Nosferatu (D+) Physic(C)
Budding talent power/Gainsay art White Magic Avert +twenty
Black Magic (reason) Thunder (D) Thoron (C) Sagittae (B) Meteor (A) Agnea's Arrow (A+)

Development and growth guide

This character is not recommended for Madness due to there being better options. (You may desire to have them abound a little bit equally an adjutant with increasing skills to reach classes that work.) If yous do use her though i highly recommend information technology be as a supporting unit.

Dorothea while non a bad or week grapheme is a adequately mediocre magic user when compared to others. That being said at that place are 2 main classes that suit her well and she tin can still be an effective back up unit.

Railroad train her Faith and Reason. For her classes Monk to Mage or Priest to Warlock or Bishop and finally to Gremory. Gremory's abilities will allow her to use her Shooting star spell twice and further increase her healing uses and and so on. However another selection is to have her obtain the Dancer class from the white heron cup effect.

This grade's abilities are very useful as it tin can allow a unit to human action over again and information technology can apply magic besides and then it's a good option.

Ferdinand

General Information

Name Ferdinand
Gender Male
Pinnacle 175 cm
Nationality/Loyalty Adrestian empire
Age 17-18 (Part ane)
Altogether 4/30
Budding talent Heavy Armor
Crests Minor Crest of Cichol : Sometimes lets combat arts prevent enemy counterattacks.
Personal Ability

Confidence: Grants Hitting/Avo +15 when unit is at full HP

Interests

Existence noble, Collecting armor

Likes Horseback riding, tea, justice, being noble, summit
Dislikes Slothfulness, nobles who are not noble
Recruitment
Requirements
(At <C support)

Dexterity fifteen-20 and Heavy Armor Skill C

Stats and growth data

Aspect Base Max Growth Rate
HP 28 93 50%
Strength 8 64 45%
Magic 5 40 20%
Dexterity 6 56 40%
Speed 8 lxx 50%
Luck six 56 40%
Defense vi 49 35%
Resistance 2 36 20%
Charm vii 57 40%

Skills

Icon Skill Skill Ranking Proficiency
Sword E+
Lance D
Axe Eastward+
Bow Due east
Brawl E
Reason E
Faith E
Say-so E
Heavy Armor E >>>>
Riding D
Flying E

Abilities, Combat arts and spells

Authority Abilities Rally Dexterity(D) Battalion Agony(C)
Sword Combat arts Sunder(C+)
Spear Combat arts Shatter Slash(C+) Swift strikes (A)
Axe Gainsay arts Focused Strike (C+) Armored Strike (A)
White magic(Faith) Heal (D) Nosferatu (D+) Ward(C) Restore (B)
Budding talent power/Combat fine art Seal Speed
Blackness Magic (reason) Thunder (D) Fire (D+) Thoron (B) Bolganone(B)

Development and growth guide

Recommended for Madness (DO NOT Brand HIM CAVALRY Whatsoever Form WHICH REDUCE HIS SPEED GROWTHS).

Many players make the error of making Ferdinand into a Cavalry then a Paladin and and then into a dandy knight. While this doesn't actually matter in Hard if you are playing Madness i do not recommend this as information technology reduces his growth rate which is very high at fifty%.

Personally as he can easily go a tank or cavalry he is much more useful as Flyer. Firstly y'all will demand to train his Axe (you can too do lance on the side if you want to use a hero relic that matches his crest) and flying to allow him to grow finer.

Make him a Fighter or Soldier to Brigand or if you want him to have more movement for a time cavalry is fine for the time being to Wyvern rider and so Wyvern Lord.

This will let him to make the all-time use of his own growths. His personal abilitiy tin also be further taken advantage of this manner.

Bernadetta

General Data

Proper name Bernadetta
Gender Female person
Peak 150 cm
Nationality/Loyalty Adrestian empire
Historic period 17-xviii (Part 1)
Altogether 12/12
Budding talent Riding
Crests Pocket-size Crest of Indech: Occasionally allows weapon attacks to strike twice.
Personal Ability

Persecution Complex: Grants Atk +5 when unit is non at total HP

Interests

Knitting and embroidery, Writing and illustrating novels

Likes

Reading, drawing, music, embroidery, unusual creatures, stuffed animals, solitude

Dislikes

Speaking to people, imposing figures, overbearing fathers

Recruitment
Requirements
(At <C support)

Force 15-xx and Bow Skill C

Stats and growth data

Attribute Base of operations Max Growth Rate
HP 25 70 35%
Strength 8 51 35%
Magic 5 40 20%
Dexterity 7 75 55%
Speed 7 69 fifty%
Luck 5 41 25%
Defense 4 41 xx%
Resistance 2 39 30%
Charm half-dozen 49 35%

Skills

Icon Skill Skill Ranking Proficiency
Sword Eastward
Lance E+
Axe E
Bow D
Brawl E
Reason Eastward
Faith Due east
Authority Eastward
Heavy Armor E
Riding E >>>>
Flight E

Abilities, Combat arts and spells

Authority Abilities Battalion Wrath (C)
Bow Combat arts Expressionless eye(C+) Encloser(A)
Spear Combat arts Vengeance (C+)
White magic(Faith) Heal (D) Nosferatu (D+) Physic(C)
Budding talent ability/Gainsay art Pass
Black Magic (reason) Blizzard (D) Thunder (D+) Thoron (C) Fimbulvetr (A)

Development and growth guide

This character is recommended for Madness.

Bernadetta is practically built to get a Bow knight or sniper.

And so i won't bother explaining too much on this one, Railroad train her Bow skill and Horses and Lance to aid consummate the certification.

Fighter to Archer to Sniper to Bow knight.

However you may want to when needed remain in Sniper or use it rather than bow knight as the mastered Combat art is excessively useful as it increases her already extensive range, although bow knight too increases range.

Caspar

General Information

Name Caspar
Gender Male person
Tiptop 159 cm
Nationality/Loyalty Adrestian empire
Historic period 16-17 (Part 1)
Birthday vii/one
Budding talent None
Crests None
Personal Ability

Born Fighter: Adjacent foes endure Avo -x during combat

Interests

Preparation, Early mornings and quick breakfasts

Likes

Fighting, training, vanquishing evil

Dislikes

Liars, injustice, wasting time, the rain

Recruitment
Requirements
(At <C support)

Strength 15-20 and Brawl Skill B

Stats and growth information

Attribute Base Max Growth Charge per unit
HP 26 97 55%
Force 9 65 45%
Magic iii 41 25%
Dexterity v 61 45%
Speed vi 62 45%
Luck 8 58 40%
Defence force vi 51 30%
Resistance ii 35 xx%
Charm iv 46 25%

Skills

Icon Skill Skill Ranking Proficiency
Sword E
Lance Due east
Axe D
Bow E
Brawl E+
Reason Eastward
Faith E
Authority E
Heavy Armor Eastward
Riding E
Flight E

Abilities, Combat arts and spells

Authority Abilities Battalion Wrath (C)
Axe Combat arts Wild Abandon (C+) Exhaustive Strike (A)
Brawl Combat arts Bombard(C+) Mighty Blow(A)
White magic(Faith) Heal (D) Nosferatu (D+) Recover (C)
Black Magic (reason) Fire (D) Bolganone (C)

Evolution and growth guide

This graphic symbol is recommended for Madness

Caspar like Bernadetta is unit that tin can hands be figured out. He is expert in brawling and axe skills. Her practically made to be a War master.

His progression works equally so Fighter to Bandit or Brawler to Warrior or Grappler to War primary.

Petra

General Information

Name Petra
Gender Female
Acme 161 cm
Nationality/Loyalty Adrestian empire (Brigid)
Age sixteen-17 (Part 1)
Birthday 9/7
Budding talent None
Crests None
Personal Ability

Hunter'south Boon: Grants Crit +20 when foe's HP is less than l%

Interests

Hunting and hide tanning, Studying

Likes

Swimming in the ocean, sunshine, climbing trees, family, her homeland

Dislikes

Mathematics, idleness, discrimination

Recruitment
Requirements
(At <C support)

Dexterity 15-20 and Riding Skill C

Stats and growth information

Attribute Base Max Growth Rate
HP 25 83 45%
Strength ix 59 40%
Magic 3 36 25%
Dexterity 7 69 fifty%
Speed x 85 60%
Luck 7 63 45%
Defence 5 42 30%
Resistance 2 35 fifteen%
Charm 6 63 35%

Skills

Icon Skill Skill Ranking Proficiency
Sword D+
Lance E
Axe East+
Bow E+
Brawl E
Reason Eastward
Faith East
Authority E
Heavy Armor E
Riding E
Flying D

Abilities, Combat arts and spells

Authority Abilities Battalion Wrath (C)
Sword Combat arts Bane of Monsters(C+) Finesse Blade (A)
Axe Combat arts Wild Abandon (C+) Diamond Axe (A)
Bow Gainsay arts Waning Shot (C+)
White magic(Faith) Heal (D) Nosferatu (D+) Restore (C)
Blackness Magic (reason) Current of air (D) Sagittae (C)

Development and growth guide

This character is recommended for Madness.

Petra has very skilful growths for speed and dexterity and her skills allow her many possible paths.

For starter Petra tin exist a powerful unit if she wields multiple weapon types which her skill proficiencies allow. Some examples could Sword and Bow or Axe and Bow. The reason i utilize Bow both times is because her being able to target far abroad targets tin make her a deadly threat both in close and long range it helps that her dexterity has good growth. As such below are ii paths.

Ane method is Myrmidon to Mercenary or Thief to Sword master or Assassin. (Sword and Bow)

Another is to train her Axe instead of her sword and go downwards this route

Fighter to Brigand to Wyvern rider to Wyvern lord (Axe and Flying and Bow as a bonus).

Regardless she can exist a major asset if you set her up correctly.

Lindhardt

General Information

Name Lindhardt
Gender Male person
Height 177 cm
Nationality/Loyalty Adrestian empire
Age sixteen-17 (Part ane)
Birthday 11/7
Budding talent None
Crests Small Crest of Cethleann: Sometimes raises Mt when using recovery magic.
Personal Ability

Catnap: If unit of measurement takes no activity except wait, recovers upwards to ten% of max HP

Interests

Sleeping, Crest research

Likes

Sleeping in, midday naps, reading, fishing, sweets, freedom

Dislikes

Fighting, blood, weapons, duty, self-restraint, politics, ghosts

Recruitment
Requirements
(At <C support)

Magic 15-20 and Reason Skill C

Stats and growth data

Attribute Base Max Growth Rate
HP 24 63 thirty%
Strength v 42 30%
Magic 10 66 45%
Dexterity vi 56 40%
Speed 5 55 twoscore%
Luck seven 63 45%
Defense v 48 thirty%
Resistance nine 65 45%
Charm 3 43 20%

Skills

Icon Skill Skill Ranking Proficiency
Sword E
Lance Due east
Axe E
Bow E
Brawl E
Reason E+
Faith D+
Authority E
Heavy Armor E
Riding East
Flight E

Abilities, Combat arts and spells

Potency Abilities Battalion Renewal (C)
White magic(Organized religion) Heal (D) Nosferatu (D+) Physic (C) Restore (B) Warp (A)
Black Magic (reason) Wind (D) Fire (D+) Cutting Gale(C) Bolganone(B) Excalibur(A)

Evolution and growth guide

This character is recommended in Madness.

This goes without saying but Lindhardt is a healer and there is close to no other path for him.

Monk to Priest to Bishop to Holy knight (if you need to have a principal class).

For this he will need Faith and riding and a chip of lance to pass certification simply i also recommend letting him larn reason to take SOME offensive ability in boxing.

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Source: https://gamefaqs.gamespot.com/switch/204445-fire-emblem-three-houses/faqs/77587/black-eagles-development-guide

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